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Activities at a Glance


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Activities at a Glance


 

Ready to get started? Click below on the activity you'll be leading, and you'll find all the resources you need to lead a successful session. Not sure where to begin? Start with The STEM2D Student Activities Series Overview.

Science-Diabetes


Science-Diabetes


A Day in the Life of a Person with Diabetes

Topic: Students will measure the “blood-glucose levels” of a person with diabetes and explore how diet, exercise, medication, and new technologies may affect those levels. Students will also learn how STEM2D subjects and careers are involved in the care and management of diabetes.

Time: 3 Hours and 30 minutes; implemented in one session. Alternately, break the activity into two sessions: Session I (90 minutes); Session II (2 hours)

Materials:

  • Computer with projector, speakers, and Internet access
  • PowerPoint: Who Wants to be a Millionaire?
  • PowerPoint: A Day in the Life of a Person with Diabetes
  • “Tell My Story” Form
  • Student Handouts (1 packet per student)
  • Activity Leader Answer Key
  • Blood-glucose meter (e.g., SURE STEP GLUCOSE MONITOR) and owner’s manual (1 meter per team)
  • Blood-glucose test strips (3 strips, minimum, per team)
  • Blood-glucose control solution, to ensure meter/strips are working properly (1 per group)
  • “Blood” samples in small cups or containers (glucose solutions tinted with red food coloring in three concentrations: Low/morning, Normal/midday, High/evening; 3 different samples per team)
  • Calculator (1 per student, optional)
  • Gloves (1 per student, optional)
  • Goggles (1 per student, optional)
  • Pens or pencils (1 per student)
  • Flipchart or white board

Cost: US$65 to $70 in materials when completing this activity with 20 students organized into five teams of four students.

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Science-Discovery


Science-Discovery


From Innovation to the Patient

Topic: This unique hands-on activity introduces students to pharmaceutical research and development—the process of developing new medicines that improve and save patients’ lives. 

Time: 60 minutes; implemented in one session

Materials:

  • Computer with projector, speakers, and Internet access
  • PowerPoint: From Innovation to Patient: The Pharmaceutical Research & Development Process 
  • Video: Molecule to Medicine, embedded in the PowerPoint
  • Activity Leader Checklist
  • Tell My Story Form
  • Student Handouts (1 packet per student)
  • Large box of LEGOs in various colors and sizes, minimum of 40-50 LEGOs per pair of students
  • Pens or pencils (1 per student)

Cost: US$40 to $50 in material costs (if purchasing LEGOs) when completing this activity with 20 students working in pairs. To eliminate this cost, consider asking colleagues if you can borrow LEGOs.

Science-R&D


Science-R&D


Exploring Research and Development

Topic: Students will take on the role of a biomedical scientist and conduct laboratory research to examine the impact of different drug formulations.

Time: 60 minutes; implemented in one session

Materials:

  • Computer with projector, speakers, and Internet access
  • PowerPoint: Exploring Research and Development
  • Activity Leader Checklist
  • Tell My Story Form
  • Student Handouts (1 packet per student)
  • Activity Leader Answer Key
  • Mock over-the-counter (OTC) pain relievers (that is, candy “pills”), 3 different “pills” per team, including: 
    • 1 “tablet” (or uncoated pill): a dissolvable candy, such as Smarties
    • 1 “coated capsule:” coated candy, such as Skittles
    • 1 “gel cap:” a gum candy, such as JellyBeans or gummy bears
  • Vinegar or lemon juice (1 cup  per team)
  • Clear bowls or cups (3 per team)
  • Stopwatches or timers (1 per team)
  • Pens or pencils (1 per student)

Cost: US$10 to $15 in material costs when completing this activity with 20 students organized into teams of four students.

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Technology Everywhere


Technology Everywhere


Technology Everywhere

Topic: Students use circuits to make an alarm. They learn about switches and use this new information and the engineering design process to complete a challenge.

Time: 45–60 minutes; implemented in one session

Materials:

  • Computer with projector, speakers, and Internet access
  • PowerPoint: Technology Everywhere
  • Activity Leader Checklist
  • Tell My Story Form
  • Student Handouts (1 per student)
  • Alarm Kit (1 per team); each kit includes the following items:
    • 1 AA battery
    • 1-2 feet of 22-gauge electrical wire
    • 1 buzzer (wires attached preferred)
    • 1 roll of tape (duct or masking)
    • 1 piece thin non-corrugated cardboard (also called paperboard, or chipboard; cereal boxes work)
    • 1 piece aluminum foil
    • Scissors
  • Pens or pencils (1 per student)
  • Wire strippers (1 pair)

Cost: US$32.00 to US$35.00 (plus US$11 if wire strippers are needed) in material costs when completing this activity with 20 students organized into teams of four students.

Technology-What's the Code


Technology-What's the Code


What's the Code?

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Topic: In this coding design activity, young students have fun working in teams to design and execute a code for specific robot movements using everyday materials provided for them. In addition to problem-solving, decision-making and creativity, students use interpersonal skills needed in STEM2D careers such as presenting ideas, negotiating, organizing and working as a collaborative team.

Time: 60 minutes; implemented in one session

Materials:

  • Activity Leader Checklist
  • Tell My Story Form
  • Student Handout, 1 per student
  • Polybius Tap Code Grid, 1 per pair of students
  • Robot Movements Secret Code Recording Sheets, 2 per team
  • Masking tape (24mm wide) 2, 12-inch strips cut per team (30 cm)
  • 6 Scissors, 1 per team
  • 24 Sheets of construction paper (12x18 inch), 4 sheets per team
  • 12 Dowel sticks, 2 per team
  • Crayons or colored markers, shared among teams
  • 1 Police/band whistle (optional)
  • Certificates (optional), 1 per student
  • Camera (optional)

Cost: US$10 or less in materials costs (assuming scissors, crayons or colored markers are available) when completing this activity with 24 students organized into teams of four students.

Engineering-Junk


Engineering-Junk


Building with Wonderful Junk

Topic: In this construction activity, young people have fun as they work in teams to plan and build large structures using recyclable materials brought from home. In addition to gaining experience with engineering principles, students use interpersonal skills— presenting ideas, negotiating, and organizing—skills needed in STEM2D careers.

Time: 60 minutes; implemented in one session

Materials:

  • Activity Leader Checklist
  • Tell My Story Form
  • Student Handouts (1 per student)
  • Lots of clean, wonderful junk:
    • All kinds of empty boxes (cereal boxes, show boxes, small and large cartons, gift boxes, egg cartons, etc.)
    • Cups (paper, plastic, and cardboard)
    • Tubes (paper towel tubes, toilet paper tubes, poster tubes, gift paper tubes)
    • Foil (pie plates, cake pans)
    • Plastic bottles (no cans or glass; use empty boxes, cups, cardboard tubes, foil, plastic bottles, etc.)
  • Several rolls of masking tape
  • Paper and crayons (optional)
  • Camera (optional)

Cost: US$10 (assuming the junk used is from trash) in materials costs when completing this activity with 20 students organized into teams of four to six students.

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Engineering-Create


Engineering-Create


Change It, Create It, Solve It, Engineer It

Topic: Students practice engineering design. They begin to recognize that technologies and new innovations result when engineers apply science and math principles to design and develop products, structures, machines, tools, or systems that improve everyday life. 

Time: 45–60 minutes; implemented in one session

Materials:

  • Computer with projector, speakers, and Internet access
  • PowerPoint: Change It, Create It, Solve It, Engineer It
  • Activity Leader Checklist
  • Tell My Story Form
  • Student Handouts (1 per student)
  • Copy paper (5-10 sheets per team)
  • Pens or pencils (1 per student)
  • Crayons (optional)
  • Markers (optional)
  • Colored pencils (optional)

Cost: US$10 (excludes optional items) in materials costs when completing this activity with 20 students organized into teams of four students.

Engineering-Water


Engineering-Water


Where Does the Water Go?

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Topic: In this water-conservation activity, students have fun as they work in teams to calculate the water usage of the different households on Sunnybrook Circle, an imaginary neighborhood. They will determine whether the water district has enough water to meet demand or whether water restrictions need to be put in place. Students will design and build a pumping station to meet the challenge of moving water from the reservoir to their house. 

Time: 60 minutes; implemented in one session

Materials:

  • Activity Leader Checklist
  • Tell My Story Form
  • Student Handouts, 1 per student
  • 1 Gallon water jug, filled with water
  • 6 Clear plastic bags, each marked “Pump Station”
  • 6 Pump Stations, 1 bag per team, each containing:
    • 1 Plastic syringe (60 ml.)
    • 5 lengths of airline tubing (12 inches each)
    • 4 Connectors
    • 1 Three-way valve
    • 2 beakers (1000 ml. each)
    • 1 Measuring tape
    • 1 Graduated cylinder (100 ml.)
  • Water (needed but not supplied)
  • 6 Sunnybrook Circle Household Description cards, 1 per team
  • 12 Sheets of white construction paper (12x18 inch), 2 sheets per team
  • Crayons or colored markers shared
  • 12 Water Usage Estimate forms, 2 forms per team
  • 12 US Department of Interior Water Usage Scale sheets, 2 sheets per team
  • 12 Water Footprint sheets, 2 sheets per team
  • 4 Clear plastic cups to hold the colored discs separated by color
  • Colored plastic discs, green, blue, yellow, and red
    • 50 green = 1 gallon each
    • 20 blue = 10 gallons each
    • 20 yellow = 50 gallons each
    • 10 red = 100 gallons each
  • 24 Certificates
  • Camera (optional)

Cost: US$250 in materials costs (assuming crayons or colored markers are available) when completing this activity with 24 students organized into teams of four students.

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Mathematics


Mathematics


Soapy Mathematics

Topic: Students will learn how mathematics is used in the workplace. Through this team-based learning experience, students will apply basic mathematics principles and skills to analyze the performance and determine corrective actions, if needed, of a production line. 

Time: 60–90 minutes; implemented in one session

Materials:

  • Computer with projector, speakers, and Internet access
  • PowerPoint: Soapy Mathematics
  • Activity Leader Checklist
  • Tell My Story Form
  • Student Handouts (1 packet per student)
  • Activity Leader Answer Key
  • Calculator (1 per team, optional)
  • Pens or pencils (1 per student)

Cost: US$3 (excludes optional item) in material costs when completing this activity with 20 students organized into teams of four to five students.

Manufacturing-Make It


Manufacturing-Make It


Create It, Try It, Manufacture It

Topic: Students identify the importance of personal experiences to making career choices. They recognize the wide variety of opportunities available in manufacturing for people with STEM2D skills and training.

Time: 45–60 minutes; implemented in one session

Materials:

  • Computer with projector, speakers, and Internet access
  • PowerPoint: Create It, Try It, Manufacture It
  • Activity Leader Checklist
  • Tell My Story Form
  • Student Handouts (1 per student)
  • Fountain pens (1 per team)
  • Copy paper (optional; 5-10 sheets per team)
  • Pencils (1 per student)

Cost: US$10 in materials costs when completing this activity with 20 students organized into teams of four students.

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Manufacturing-Supply Chain


Manufacturing-Supply Chain


The Supply Chain and Lean Manufacturing

Supply Chain and Lean Manufacturing icon.png

Topic: Using critical thinking and problem-solving skills, students will evaluate a supply chain and apply “lean principles” to make it work more efficiently.

Time: 75 minutes; implemented in one session

Materials:

  • Computer with projector, speakers, and Internet access
  • PowerPoint: The Supply Chain and Lean Manufacturing
  • Activity Leader Checklist
  • Tell My Story Form
  • Student Handouts (1 per student)
  • Large box of LEGO bricks in various colors and sizes
  • Timer or stopwatch

Cost: US$40–$50 in materials costs (if purchasing LEGOs) when completing this activity with 20 students organized into teams of four students.

Design


Design


The Design Challenge

Topic: Students will apply design and engineering principles in the Marshmallow Challenge, learn about human-centered design principles, and apply STEM2D disciplines to complete a design challenge around oral hygiene.

Time: 4 hours and 30 minutes; implemented in one session

Materials:

  • Computer with projector, speakers, and Internet access
  • PowerPoint: The Design Challenge
  • Activity Leader Checklist
  • Tell My Story Form
  • Student Handouts (1 packet per student)
  • 1 bag uncooked spaghetti (20 pasta sticks per team)
  • 1 roll of masking tape (1 yard or 1 meter per team)
  • 1 ball of string (1 yard or 1 meter per team)
  • 1 bag of marshmallows (1 marshmallow per team)
  • 1 ream of copy paper (10 sheets per team)
  • Colored pencils (1 pack per team)
  • Markers (1 pack per team)
  • Regular-sized sticky notes (1 pad per team)
  • Different types of arts and crafts paper and material (cardboard, construction paper, felt, pipe cleaners, Styrofoam, etc.; at least one of each of these items per team)
  • Ruler or tape measure
  • Large flipchart paper

Cost: US$93 in materials costs when completing this activity with 20 students organized into four teams of at least three students.

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Design-Band-Aid


Design-Band-Aid


Ouch! I Need a Band-Aid

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Topic: In this engineering design activity, young students have fun working in teams to construct and package an adhesive bandage for a specific injury using everyday materials provided for them. In addition to measuring, problem-solving, decision-making and creativity, students use interpersonal skills needed in STEM2D careers such as presenting ideas, negotiating, organizing and working as a collaborative team.

Time: 60 minutes; implemented in one session

Materials:

  • Activity Leader Checklist
  • Tell My Story Form
  • “I NEED A BAND-AID®” Description Cards (A-G), 1 card per team
  • Materials Test Sheets (1 and 2), 2 sheets (1 and 2) per team
  • Student Handouts, 1 per student
  • Team Materials, including the following items:
    • Masking tape (24mm wide), 12-inch strip cut per team (30 cm)
    • Masking tape (36 mm wide), 12-inch strip cut per team (30 cm)
    • 6 Scissors, 1 per team
    • 1 Roll of toilet paper, 6 squares per team
    • 1 Roll of white paper toweling, 1 sheet per team
    • 6 Rulers (both English and metric), 1 per team
    • 6 Eye-droppers, 1 per team
    • 6 Cups (6 – 8 ounce/230 ml) for water, 1 per team
    • 1 Roll of waxed paper, 12-inch long sheet per team (30cm)
    • 1 Roll of parchment paper (non-stick), 12-inch long sheet per team (30cm)
    • 1 Roll of aluminum foil, 12-inch long sheet per team (30 cm)
    • Bag of 16 cotton balls, 4 per team
  • Shared Materials, including the following items:
    • 2 Measuring tapes (both English and metric), shared among teams
    • 1 Red, washable marker (Crayola®), shared among teams
    • 1 Roll of clear tape (Scotch®), shared among teams
    • 1 Container with water (2 liter/2 quart), shared among teams
    • Crayons or colored markers, shared among teams
    • 1 Box of Band-Aid® Brand, Johnson & Johnson Adhesive Bandages
    • Certificates (optional), 1 per student
    • Camera (optional)

Cost: US$20 or less in materials costs (assuming scissors, rulers, container of water, crayons or colored markers are available) when completing this activity with 24 students organized into teams of four students.

Ignite Activities


Ignite Activities


Ignite STEM2D Activities

The Ignite STEM2D activities are the newest addition to the STEM2D Student Activities Series and are designed to provide volunteers with new ways to introduce students to the endless opportunities in STEM2D. Ignite activities are intended for use at career fairs, science fairs, exhibits, or any type of booth event. Each activity typically takes 5 to 10 minutes to complete and uses everyday materials. Ignite activities spark student interest in STEM2D disciplines, encourage students to apply their science knowledge and problem-solving skills, and inspire further participation in broader STEM2D experiences.